You win when all three generators are toast. To defeat your nemesis without using sketches (your reward will be an extension for your thinner meter), simply find the third generator and take care of it as you did the first two (or as described above, if you had the gremlins take out the first two generators on your behalf). Now you're ready to defeat the Mad Doctor. Look to the right from where you find that and you can make a leap to continue climbing along the platforms to reach a rest treasure chest. Jump up onto it and work your way up the ledge to find the The Mad Doctor Pod extra content. Avoid the Beetleworx machines as you run around behind the doctor to find the smoldering remnants of a generator. Work your way back down to the lower level and head to the far side of the room, where the Mad Doctor and his machines are clustered. (Above Right) To defeat the Mad Doctor using creative measures, activate two key power pads at once using TV and Watch sketches.īefore you launch your assault against the Mad Doctor, there are two more items that you can find. (Above Left) Hop onto the piping behind the destroyed generators to find the Mad Doctor Pod extra content and a Gold Pin. There you'll find a blue chest that you can open to obtain Donald's Right Leg. Double jump onto that planking, then run along it and leap to still more planking. Double jump up and pull yourself onto the pipe. Along the side of the track, a steel pipe hangs. From there, double jump to a segment of overhead track. Paint it into place, then double jump onto that box. If you haven't already, you should notice a giant translucent treasure chest. For now, leave the final generator (near the Mad Doctor) active and return to the area where you first appeared within the stage. If you spray it with enough, you'll eliminate the machine. Use a Watch sketch to slow time, then spray a steady stream of thinner into the red orb on the machine. As the new Beetleworx machine is arriving, doors are open and you can see a red eye on the generator. You can find a generator and it will periodically create a Beetleworx enemy when you defeat its previous creations. They are easily spotted because of the bright red lights on them. If you didn't free the gremlins in the previous stages, you can still take out the generators on your own.
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